PLAYING THE GAME
The dealer starts the game. Every player gets two cards, face up. The dealer gets two cards, but one card is face up and one face down – the “hole” card. Only after all players’ hands are played does the dealer expose the “hole” card and play the dealer’s hand.
STAND OR HIT
Once you have your two cards in front of you, you can choose to “stand” (draw no more cards), or take a “hit” (draw one or more cards) until you reach 21 or come as close as possible; however, if you go over 21, you “break” and automatically lose. A winning hand pays even money. You may also double-down or split like pairs.
DEALER’S TURN
The dealer now turns over the “hole” card and acts on the hand according to the rules of the game. The dealer must draw to 16 and “stand” when 17 or more is reached. On select games, the dealer will hit a soft 17 (Ace-6). At the end of the game, if your count is the same as the dealer’s, it is a “push” (neither the dealer or you win). If the player count is greater than the dealer’s but does not exceed 21, or the dealer’s count exceeds 21, the player wins.
WHAT IF YOU GET BLACKJACK RIGHT AWAY?
If your first two cards are an Ace and any ten value card, the dealer announces your hand as Blackjack. You will be paid at this time if the dealer does not have an Ace or ten value card as an up card; however, if the dealer’s up card is an Ace or a ten value card, you will not be paid until the dealer checks his hole card, if the dealer’s hand is Blackjack, it is a push. A player’s winning Blackjack is paid off at odds of 3 to 2.
PLAYING THE GAME
Want a game that allows you to bet on your favorite numbers? Then Roulette is for you.
The object of the game of Roulette is for the Player to correctly predict the next winning number that will be spun on the Roulette wheel. The European wheel used at this casino has 37 numbers (1 to 36 and single zero). The dealer spins the Roulette wheel in one direction and a small white ball in the opposite direction. Bets may be placed on the Roulette table until the dealer announces, “no more bets.”
Roulette layouts have two main betting areas. The “inside” betting area contains the individual numbers on the layout that correspond to each number on the wheel (1 to 36 and single zero). Wagers may be placed on the inside betting area in various ways. Placing a chip directly on a single number is a “straight up” bet. Placing a chip on the line between two numbers is a “split bet”. A chip placed on the corner where four numbers intersect is a “corner bet”. The line separating the inside and outside betting areas may be used to place a “street bet” which covers the row of three numbers directly below it or a “line bet” which covers the six numbers below it which are adjacent to the line it is placed on. Please refer to the diagram below to see where these bets are located on the layout.
The “outside” betting area offers additional betting options that cover different groupings of numbers. There are outside bets that cover half of the available numbers which are “red” or “black”, “odd” or “even” and “19-36” (high) or “1-18” (low). There are also bets that cover one third of the available numbers which are each called a “column” or a “dozen”. If the ball lands on zero (0), all outside wagers lose.
When the ball comes to rest, the dealer calls out the winning number and places a marker on the corresponding spot on the betting layout. First the table is cleared of losing wagers and then all winners are paid. Please refrain from placing new wagers until all winning wagers are paid and the dealer announces, “place your bets”.
Every Player will be issued a different colored set of “non-value cheques” to place their inside bets so that each Player’s wagers are easily distinguishable from the next. The value of these cheques is determined by the player at the time of purchase (i.e. $1, $5 or $25 each), however these cheques have no value at any other table and therefore must be cashed in when the Player wishes to leave.
COMBINATION BETS
Bet Type | Number | Payout |
Straight Up | 1 number | 35:1 |
Split Bet | 2 numbers | 17:1 |
Street Bet | 3 numbers | 11:1 |
Corner Bets | 4 numbers | 8:1 |
Line Bet | 6 numbers | 5:1 |
Column Bet | 12 numbers | 2:1 |
Dozen Bet | 1st, 2nd, 3rd 12 | 2:1 |
Red/Black | half of the numbers | 1:1 |
Odd/Even | half of the numbers | 1:1 |
PLAYING THE GAME
As in traditional Baccarat, Mini-Baccarat involves just a few decisions, how much you want to bet and whether to bet on the Bank, the Player, Tie or the Pairs Wager. In betting on the bank, the casino will collect 5% vigorish or commission charge on money won. On select Mini-Baccarat games, the 5% commission will not be charged on winning Bank hands, instead, if the Bank wins with a count of 6, all winning Bank hands shall be paid 50% of their wager.
Players may place a Pairs Wager by placing a wager on one or both of two designated betting areas on the table layout. These betting areas are identified as “Player Pair” and “Banker Pair” and are located on either side of the betting area for the “Tie Hand.” A winning Pairs Wager pays 11 to 1. A winning Tie Wager pays 8 to 1.
In Mini-Baccarat, eight decks of cards are used. And just as in Baccarat, the cards are shuffled and placed in the shoe. However, all cards in Mini-Baccarat are typically dealt by the Dealer, however in some cases, when the “Macau” version of the game is dealt, cards may be, at times, handled by the players.
After announcing “no more bets,” the game starts with four cards dealt from the shoe, forming two hands, one called the Player’s hand, the other the Banker’s hand. The initial four cards are dealt alternately from the shoe. The first and the third cards dealt are for the Player’s hand. The second and fourth cards dealt are the Banker’s hand.
As in the game of Baccarat, if the point count of either hand is 8 or 9 (called a natural), no more cards will be dealt. If the Bank does not have a natural, the Player will always draw a third card on totals of 0-1-2-3-4 and 5 and stand with 6-7-8 and 9. The cards are dealt according to fixed rules.
There are no options regarding drawing the third card for either Player’s or Banker’s hand. No more than one additional card will be drawn to each hand. The hand closest to 9 wins and shall be paid at odds of 1 to 1. If both the Player’s and Banker’s hands result in identical totals, the Tie bet wins, but the Player’s and Banker’s hands neither win nor lose.
All cards count as face value. Ace equals one. Deuce is two. All tens and face cards, or any combination of them, have no value. So; 9 + 5 = 4. Jack + 1 = 1. These charts describe the fixed rules governing the draw of additional cards.
RULES
Player – When first two cards total:
1-2-3-4-5-0 Draws
6-7 Stands
8-9 Natural – Stands
Banker – When the Player stands on 6 or 7, the Banker will always
draw on totals of 0-1-2-3-4 and 5, and stand on 6-7-8 and 9.
When the Player does not have a natural, the Banker shall always
draw on the totals of 0-1 or 2, and then observe the following rules:
When first two cards total:
Banker Having: | Draws when Player's 3rd Card is: | Does not draw when Player's 3rd card is: |
0, 1, 2 | Draw a card (except on Player Natural) | |
3 | 1, 2, 3, 4, 5, 6, 7, 9, 0 | 8 |
4 | 2, 3, 4, 5, 6, 7 | 1, 8, 9, 0 |
5 | 4, 5, 6, 7 | 1, 2, 3, 8, 9, 0 |
6 | 6, 7 | 1, 2, 3, 4, 5, 8, 9, 0 |
7 | Stand | |
8, 9 | Stand (Natural) Player cannot draw |
PLAYING THE GAME
Craps is a game played with dice where the Players attempt to predict how the dice will land. The Players take turns shooting two dice and place wagers on the outcome of each subsequent roll. There are 11 potential totals for each roll of the dice, ranging from 2 through 12, with each number having different odds of appearing. A roll of 7 is the most likely number to appear while rolls of 2 or 12 are the least likely.
Come Out Roll – The first roll of the dice for a new shooter and the next roll of the dice after a decision roll with respect to pass line bet and don’t pass bet.
Pass Line – A pass line wager is placed immediately prior to the come-out roll. You win on 7 or 11 and lose on 2,3 or 12. If any other number rolls, that number becomes your “point.” If your point rolls again before a 7 is rolled, you win. If 7 rolls before your point, you lose and the dice move to the next player. Pass line bets cannot be placed, reduced or removed after the point is established. This bet pays even money.
Don’t Pass Line – A don’t pass line wager is placed before the come-out roll and plays the game in the reverse of the pass line. You lose on a 7 or 11 and win on 2 or 3 on the come-out roll. When 12 is rolled, it is a “push.” If any other number rolls, that number becomes the point. You are betting that 7 will be rolled before the point. This bet pays even money. Don’t pass line bets cannot be placed or increased, but may be removed or decreased, after a point is established. This bet pays even money.
Come Bet – You can bet on the “come” at any time after a point has been established. You win on 7 or 11 and lose on 2,3 or 12 on the roll immediately following placement of the bet. If any other number rolls, your come bet is now assigned to that number. If that number rolls again before a 7, you win. If 7 rolls before your number, you lose. A come bet cannot be reduced or removed after a number is established for such bet.
Don’t Come Bet – This bet plays the game in reverse of the come bet. You lose on the 7 or 11 and win on 2 or 3 on the roll immediately following placement of the bet. When 12 is rolled, it is a push. If any other number rolls, your come bet is now assigned to the number and will be placed behind that number. You are betting that 7 will be rolled before that number rolls again. This bet pays even money. Don’t come bets cannot be placed or increased but may be removed or decreased after a point is established. This bet pays even money.
Odds – An additional wager that is taken in support of a pass line or come bet. Also, an additional wager in support of a don’t pass or don’t come bet may be made. These wagers may be placed any time after the point has been established and are paid the true mathematical odds (as listed in the payout chart). Come odds are inactive on the come-out roll unless called “on” by the player. This casino currently offers 3-4-5 times odds (5x on the 6 & 8, 4x on the 5 & 9, 3x on the 4 & 10).
Field Bet – The Field bet is a one roll bet that can be made at any time. If 2,3,4,9,10,11 or 12 rolls, you win. All the numbers pay even money except 2 and 12 which pay 2 to 1. If 5,6,7 or 8 rolls, you lose.
Place Bets – On a “place bet,” you can bet on 4,5,6,8,9 or 10 at any time. If your number rolls before 7, you win according to the odds payout chart. If 7 rolls before your number, you lose. Place bets are inactive on the come-out roll unless called “on” by the player.
Buy Bets – Buy Bets are the same as “place bets” except by paying a 5% commission on the buy bet, you receive the true odds as shown on the chart. Buy bets are inactive on the come-out roll unless called “on” by the player. A “buy” button denotes this bet.
Lay Bets – You may lay a bet against 4,5,6,8,9 or 10 at any time. In order to do so, you must pay a 5% commission based on what you would win. Check the chart for the payoffs. A “lay” button denotes this bet.
Proposition Bets – These are one roll bets (except for “hard ways”) located in the center of the table which are generally wagered on the comeout roll but may be taken at any time. Unless you request otherwise, winning bets remain in action. A description of the proposition bets are as follows:
• Any 7 – You can bet “any 7” on any roll of the dice. When 7 rolls, you win and are paid 4 to 1, if any other number rolls you lose.
• Any Craps – You can bet on any roll of the dice. If 2,3 or 12 rolls you win and are paid 7 to 1. If any other number is rolled, you lose.
• Hard Ways – A number rolls “hard” if it comes in the form of a pair. There are four “hard way” combinations. Hard four (two 2’s), hard six (two 3’s), hard eight (two 4’s) and hard 10 (two 5’s). You win a hard way bet if the number you bet rolls hard (as a pair) and you lose if the number you bet rolls easy (not as a pair). In addition, all hard way bets lose on an out 7 roll. Hard ways pay at odds listed in the payout chart. Hard ways are inactive on the come-out roll unless called “on” by the player.
• Horn Bet – A combination of four numbers; 2,3,11 and 12. If any of these numbers are rolled, you win. If any other number is rolled, you lose. One-fourth (1/4) of the horn bet is bet on each of the individual numbers, (2,3,11 and 12). If 3 or 11 rolls, you win and are paid 3 to 1. If 2 or 12 rolls, you win and are paid 6.75 to 1. If any other number is rolled, you lose.
• Horn High Bets – There are four “horn high” combinations, horn high 2 (Aces), horn high 3 (Ace-Deuces), horn high 11, and horn high 12 (two 6’s). If 2,3,11 or 12 rolls you win; if any other number rolls you lose. How this differs from a horn bet is that one-fifth (1/5) of the horn high is bet on each of the individual horn numbers (2, 3, 11, 12), with an additional one-fifth (1/5) of the bet on the designated horn high number (high horn 11: two fifths (2/5) of the bet on 11, one-fifth (1/5) on 2, one fifth (1/5) on 3 and one-fifth (1/5) on 12).
• 2, 3, 11 or 12 – You can bet on 2,3,11 or 12 individually. They are one roll bets. The winning payoff on 2 or 12 is 30 to 1. The winning payoff on 3 or 11 is 15 to 1. If any number other than that number bet rolls, you lose.
HOW TO PLAY
To play, players make equal bets in the Ante and Blind circles and may also make the Tripsbonus bet. Once players receive their two hole cards, they can either check or bet 3x or 4x their Ante. The dealer then reveals the three-card flop. If players haven’t already made a Play bet, they have a choice: check or bet 2x their Ante. The dealer then reveals the final two community cards and if players have not already bet, they can fold or bet 1x their Ante.
Next, the dealer reveals his two hole cards and announces his hand. If the player’s hand beats the dealer, their Play and Ante bets win even money. If the dealer’s hand beats the player, the player’s wagers lose. If players tie the dealer’s hand, their bets push. The Blind bet pays if the player’s winning hand is at least a straight or better, but if players beat the dealer with less than a straight or better, it pushes.
The dealer needs at least a pair to qualify. If the dealer doesn’t qualify, he returns the player’s Ante and all other bets receive action.
PLAYING THE GAME
Mississippi Stud® is a five-card poker game that lets you bet up to 10 units on a single hand. In Mississippi Stud®, you compete against a paytable, not against the dealer, and you win if your hand is a pair of Jacks or better (pairs of 6s-10s push). The top payout is 500 to 1 for a Royal Flush- and it pays on all bets!
GETTING STARTED
Make an Ante bet to receive your first two cards. The dealer will place three community cards face down in the middle of the layout.
PLAY OR FOLD?
At this point, you may either fold or make the 3rd street bet of 1x to 3x your Ante. The dealer then reveals the first community card. Once you see the first community card, you have a choice: fold or make the 4th street bet of 1x to 3x your Ante. The dealer then reveals the second community card. Once again, you can fold or stay in the game by making the 5th street bet from 1x to 3x your Ante.
Note: When you fold, you forfeit all bets left in action.
WINNING OR LOSING
After the dealer turns over the final community card, he resolves all wagers left in action. You win if your five-card hand is a pair of jacks or better (pairs of 6s-10s push). See paytable for odds (posted on layout)
THREE CARD BONUS WAGER
You may also place a separate 3 Card Bonus Wager that is based solely on the 3 community cards and paid out with the table below.
HAND
Straight Flush 40 to 1
Three-of-a- Kind 30 to 1
Straight 6 to 1
Flush 3 to 1
Pair 1 to 1
PLAY THE GAME
To play against the Dealer, you must make an ANTE wager, prior to the Dealer announcing “no more bets.” After viewing your three cards, you have the option to either place a PLAY wager equal to the ANTE wager or forfeit your ANTE, and if applicable, your PAIR PLUS wager. The Dealer must have Queen High or Better to play. If the Dealer’s hand does not contain a Queen High or Better, your ANTE wager wins 1 to 1 and your PLAY wager is returned. If the Dealer’s hand does contain a Queen High or Better and the Player’s hand beats the Dealer’s hand, the PLAY wager is paid 1 to 1 and the ANTE wager is paid 1 to 1. In the event of a TIE, then it is PUSH and wagers returned.
The PAIR PLUS wager allows you to bet the ranked value of the hand against the posted payout and is NOT in competition against the Dealer’s hand.
The payout for the PAIR PLUS wager shall be as follows:
PAIR | 1 TO 1 |
FLUSH | 3 TO 1 |
STRAIGHT | 6 TO 1 |
THREE-OF-A-KIND | 30 TO 1 |
STRIGHT FLUSH | 40 TO 1 |
MINI-ROYAL (suited Q, K, A) | 50 TO 1 |
A Player placing an ANTE wager and a PLAY wager shall be paid an ANTE BONUS if the Player’s hand consists of the following:
STRAIGHT | 1 TO 1 |
THREE-OF-A-KIND | 4 TO 1 |
STRAIGHT FLUSH | 5 TO 1 |
If the Player makes an ANTE wager and a PAIR PLUS wager but fails to make a PLAY wager, the Player shall only forfeit the ANTE wager. Only Players who are seated may wager at the game. Once a Player has placed a wager and received cards, that Player must remain seated until the completion of the round of play.
PLAY THE GAME
Pai Gow Poker combines elements of the ancient Chinese game of Pai Gow and the American game of poker. The game is played with a traditional deck of 52 playing cards, plus one joker.
The Joker can be used only as an Ace, or to complete a Straight, a Flush, a Straight Flush or a Royal Flush.
Each player at the table is dealt seven cards, which the player arranges to make two hands: a two-card hand and five-card hand. Pai Gow Poker is essentially two separate poker hands according to traditional poker rankings. Thus, the highest twocard hand would be two Aces, and the highest five-card hand is five Aces (four Aces and the joker). The five-card hand must be equal to or higher than the two-card hand.
To win, your two-card hand must rank higher than the dealer’s or your opponent’s two-card hand, and your five-card hand must rank higher than the dealer’s or your opponent's fivecard hand. If the player’s hand wins, he will be paid the same amount wagered less a 5% vigorish or commission charge. The dealer will collect the commission when the winning wager is paid. Should one hand rank exactly the same as your opponent’s hand, this is a tie. Ties are also called copy hands, and the banker wins all copy hands.
If you win one hand but lose the other, this is considered a “push.” In “push” hands, no money is won or lost. The house dealer or any player may be the banker. Before a player may be permitted to bank a round of play, the dealer shall determine that:
1. The player placed a wager against the dealer during the last round of play in which there was no player banking the game; and...
2. The player has sufficient gaming chips on the table to cover all of the wagers placed by other players at the table for that round of play.
All players bet against the bank. The bank is offered to each player in turn, and each player may accept or pass. The dealer will always take the bank in turn. The banker will be identified by a plastic “Banker” marker button.
A set of three dice or a computerized random number generator that automatically selects and displays a number from one (1) through seven (7) will determine who receives the first card. Prior to displaying the random number, all bets must be on the appropriate area before the dealer announces “no more bets.” In Pai Gow Poker, the banker’s position is always 1, 8 or 15. The dealer counts from the banker’s position number one (1).